The major locations are designed with meticulous deliberation, offering a sense of freedom To compliment it's open-world nature, the game has an incredible draw distance without impacting performance.
It feels as though these portions are designed to invite creativity. Sneak into crawl spaces, scale fences, infiltrate with your lock picking tools, snipe enemies from afar, or rush in guns blazing with an LMG. The major locations are designed with meticulous deliberation, offering a sense of freedom when it comes to tackling the game's missions. I'll discuss the setting more in the gameplay section. I was worried that the switch to open-world settings would dilute Kojima Productions' attention to detail, but it's mostly not the case. The game's open world areas are impressively vast. Metal Gear Solid V: The Phantom Pain is a feast for the mind, proving the clout of Kojima's FOX Engine. (The link contains spoilers for previous Metal Gear titles.) On Tech Graphics, audio, systems and the FOX Engine Indeed, a significant part of the game is managing the development of Big Boss' base.įor information on the events preceding and following MGSV: TPP, I always refer to Metal Gear Timeline. It seems as though The Phantom Pain tells the story of how Big Boss' nuclear-powered rogue state came to be. In Metal Gear 2, Solid Snake defeats Big Boss once and for all at the behest of the US. Metal Gear Solid V: The Phantom Pain serves to bridge the gap between Big Boss' story arc and Solid Snake's, begun with Metal Gear 1 and Metal Gear 2 on the DOS based MSX. MGSV: TPP should also set the stage for the events of the classic gamesīig Boss' story continued with Metal Gear Solid: Peace Walker on the PSP. Back then, he also operated by the code-name of Snake for the United States military.
Metal Gear Solid 3 begun to tell his origin story, taking the series back to the Cold War. Metal Gear Solid 1 and 2 took place in modern times, following the exploits of the code-named Solid Snake - a protégé of the legendary soldier known as Big Boss. The franchise spans 28 years, each written and directed by Hideo Kojima. Metal Gear Solid V: The Phantom Pain is the final installment of the Metal Gear Solid saga. During this game you will play the Big Boss character, mostly in Afghanistan and Africa in 1984.Setting What is Metal Gear Solid V: The Phantom Pain? Metal Gear Solid: The Phantom Pain is the very last game made by Kojima Productions studio which is managed by Hideo Kojima.
You will also find few maps which will help you to navigate in the gigantic area you are going to explore. You should also notice that this guide has a lot of screenshots which will show you the most important areas or items.
The following chapters will describe the collectibles and secrets (Cassette Tapes, Blueprints, Memento Photos and others), the proper management of the Mother Base and how to unlock the achievements. There is also a description of all 157 Side Ops you may unlock during the game. The most complex part of this guide is focused on the main plot walkthrough and it describes how to complete every quest in 100%. chapter with information like how to make a quick fortune or which scientific projects are worth your time. This part will be concluded with the F.A.Q. Following chapters are focused on exploring the game's world, the stealth mode, eliminating the enemies during a direct confrontation or using the help of your assistants. The first few chapters contain the tips about the game's basics. The entire guide has over a dozen of smaller and bigger chapters which describe things like the game mechanics, quests description or finding the hidden surprises. This unofficial Metal Gear Solid V: The Phantom Pain guide will comprehensively present the extraordinarily complex and fascinating game made by Hideo Kojima.